-- tkz_elements_intersections.lua -- date 2024/04/27 -- version 2.25c -- Copyright 2024 Alain Matthes -- This work may be distributed and/or modified under the -- conditions of the LaTeX Project Public License, either version 1.3 -- of this license or (at your option) any later version. -- The latest version of this license is in -- http://www.latex-project.org/lppl.txt -- and version 1.3 or later is part of all distributions of LaTeX -- version 2005/12/01 or later. -- This work has the LPPL maintenance status “maintained”. -- The Current Maintainer of this work is Alain Matthes. ------------------------------------------------------------------------- -- intersection of lines ------------------------------------------------------------------------- function intersection_ll (la,lb) return intersection_ll_ (la.pa,la.pb,lb.pa,lb.pb) end --------------------------------------------------------------------------- -- intersection of a line and a circle --------------------------------------------------------------------------- function intersection_lc (D,C ) return intersection_lc_ ( D.pa,D.pb ,C.center,C.through ) end -- function --------------------------------------------------------------------------- -- intersection of two circles --------------------------------------------------------------------------- function intersection_cc (Ca , Cb ) return intersection_cc_(Ca.center,Ca.through,Cb.center,Cb.through) end -- function -- line ellipse function intersection_le (L,E) local a,b,c,d,t1,t2,z1,z2,A,B,Bx,By,Ax,Ay,Rx,Ry,sd A = (L.pa - E.center)*(point(math.cos(E.slope),-math.sin(E.slope))) B = (L.pb - E.center)*(point(math.cos(E.slope),-math.sin(E.slope))) Rx = E.Rx Ry = E.Ry Ax = A.re Ay = A.im Bx = B.re By = B.im a = Rx^2 * (By-Ay)^2 +Ry^2 * (Bx-Ax)^2 b = 2 * Rx^2 * Ay * (By-Ay)+ 2 * Ry^2 * Ax * (Bx-Ax) c = Rx^2 * Ay^2 + Ry^2 * Ax^2 - Rx^2 * Ry^2 d = b^2 - 4 * a * c if d > 0 then sd = math.sqrt(d) t1 = (-(b)+sd)/(2*a) t2 = (-(b)-sd)/(2*a) z1 = point ( Ax + (Bx-Ax)*t1 , Ay + (By-Ay)*t1 ) z2 = point ( Ax + (Bx-Ax)*t2 , Ay + (By-Ay)*t2 ) if angle_normalize (point.arg(z1)) < angle_normalize (point.arg(z2)) then return z1*(point(math.cos(E.slope),math.sin(E.slope))) + E.center, z2*(point(math.cos(E.slope),math.sin(E.slope))) + E.center else return z2*(point(math.cos(E.slope),math.sin(E.slope))) + E.center, z1*(point(math.cos(E.slope),math.sin(E.slope))) + E.center end -- if elseif math.abs(d) < tkz_epsilon then t1 = (-(b))/(2*a) z1 = point ( Ax + (Bx-Ax)*t1 , Ay + (By-Ay)*t1 ) return z1*(point(math.cos(E.slope),math.sin(E.slope))) + E.center, z1*(point(math.cos(E.slope),math.sin(E.slope))) + E.center else return false,false end end function intersection_ll_ (a,b,c,d) local x1,x2,x3,x4,y1,y2,y3,y4,DN,NX,NY x1 = a.re y1 = a.im x2 = b.re y2 = b.im x3 = c.re y3 = c.im x4 = d.re y4 = d.im DN = (x1-x2)*(y3-y4) - (y1-y2)*(x3-x4) if math.abs ( DN ) < tkz_epsilon then return false else NX = (x1*y2-y1*x2)*(x3-x4) - (x1-x2)*(x3*y4-y3*x4) NY = (x1*y2-y1*x2)*(y3-y4) - (y1-y2)*(x3*y4-y3*x4) return point (NX/DN,NY/DN) end end function intersection_lc_ (pa,pb,c,p) local zh, dh, arg_ab, test, phi,c1,c2,r r = point.mod (c-p) zh = projection_ (pa,pb,c) dh = point.abs (c - zh) arg_ab = point.arg (pa - pb) if dh < tkz_epsilon then return c + polar_ (r , math.pi + arg_ab), -- through center c + polar_ (r , arg_ab) elseif math.abs (r - dh) < tkz_epsilon then return zh , zh -- tangent elseif dh > r then return false , false -- no intersection else phi = math.asin (dh / r) -- phi = angle_normalize(phi) test = (pa-pb) * point.conj (c-zh) if test.im < 0 then phi = math.pi + phi end c1 = angle_normalize (arg_ab + phi ) c2 = angle_normalize (math.pi + arg_ab - phi ) if c2 < c1 then return c + polar_ (r, c2) , c + polar_ (r, c1) else return c + polar_ (r, c1) , c + polar_ (r, c2) end -- if end -- if end -- function function intersection_cc_ (ca,pa,cb,pb ) local d, cosphi, phi,ra,rb,c1,c2,epsilon epsilon = 12 d = point.abs (ca - cb) ra = point.abs (ca - pa) rb = point.abs (cb - pb) cosphi = tkzround(((ra * ra + d * d - rb * rb) /( 2 * ra * d )) , epsilon) phi = tkzround (math.acos(cosphi),epsilon) if not phi then return false , false elseif phi == 0 then return ca + polar_ (ra, phi + point.arg (cb - ca)) , ca + polar_ (ra, phi + point.arg (cb - ca)) else c1 = angle_normalize ( phi + point.arg(cb - ca)) c2 = angle_normalize (-phi + point.arg(cb - ca)) if c1 < c2 then return ca + polar_(ra, c1), ca + polar_(ra, c2) else return ca + polar_(ra, c2), ca + polar_(ra, c1) end -- if end -- if end -- function function intersection ( X , Y ) local i,z1,z2 local t = {} if X.type == 'circle' then if Y.type == 'circle' then z1,z2 = intersection_cc ( X , Y ) table.insert (t , z1 ) table.insert (t , z2 ) else -- Y[i] est une droite z1,z2 = intersection_lc ( Y , X ) table.insert (t , z1 ) table.insert (t , z2 ) end -- if else if X.type == 'line' then if Y.type == 'circle' then z1,z2 = intersection_lc ( X , Y ) table.insert ( t , z1 ) table.insert ( t , z2 ) else if Y.type == 'line' then z1 = intersection_ll ( X , Y ) table.insert (t , z1 ) else -- ellipse z1,z2 = intersection_le ( X , Y ) table.insert ( t , z1 ) table.insert ( t , z2 ) end end -- if else if X.type == 'ellipse' then z1,z2 = intersection_le ( Y,X) table.insert ( t , z1 ) table.insert ( t , z2 ) end end end -- if return table.unpack ( t ) end -- function