---
title: "For developers: Locations/projects and mapsets"
output: rmarkdown::html_vignette
author: "Adam B. Smith"
date: "`r Sys.Date()`"
vignette: >
%\VignetteIndexEntry{For developers: Locations/projects and mapsets}
%\VignetteEngine{knitr::rmarkdown}
%\VignetteEncoding{UTF-8}
---
```{r, include = FALSE}
knitr::opts_chunk$set(
collapse = TRUE,
comment = "#>"
)
fig.path = 'man/figures/'
```
**GRASS GIS** uses "projects" (which used to be called "locations" before **GRASS** 8.4), and "mapsets" to store files (rasters, vectors, etc.). **fasterRaster** uses projects and mapsets, too, but in a manner that is invisibly to most users. Thus, this tutorial is mostly of interest to developers and other curious people.
## **GRASS** locations/projects
Upon starting, **GRASS** creates (or loads) a project, which corresponds to a folder on the user's system. Importantly, all rasters and vectors in a project must have the same coordinate reference system (CRS). Confusingly, rasters and vectors in the same **GRASS** location do not necessarily have to represent the same place on Earth (this the renaming to "project"). In general, rasters and vectors can only interact with one another if they are in the same project and mapset. **GRASS** can only have a connection to a single project at a time.
**fasterRaster** handles projects and mapsets automatically, so users typically do not need to manage them. Projects are created on an as-needed basis. Within a given **R** session, if no projects have already been made, the first call to [`fast()`](https://adamlilith.github.io/fasterRaster/reference/fast.html) to create a `GRaster` or `GVector` will 1) make a connection to **GRASS** and 2) create a location with a CRS the same as the raster or vector. The raster or vector is then stored in this location. `fast()` starts the connection and creates the location using the exported by hidden function `.locationCreate()`.
If `fast()` is called and a project already exists that has the same CRS as the raster or vector, one of two things will happen. First, if **GRASS** is already connected to that project, the raster or vector is simply imported. Second, if **GRASS** is not connected to the project that has the appropriate CRS, it will use the hidden function `.locationRestore()` to connect to the proper one, then import the raster or vector.
Other functions might also cause **GRASS** to connect to a pre-existing project Generally, if a function is applied to a `GRaster` or `GVector`, it will first check to see that **GRASS** is connected to the project in which the raster or vector is stored. If not, it will use `.locationRestore()` to do so first.
Creating a new project or switching connections to pre-existing project adds a few seconds to processing time of rasters and vectors. To avoid this, users can work as much as possible on sets of rasters and vectors with the same CRS (i.e., the same location).
## **fasterRaster** mapsets
**GRASS** "mapsets" are sub-folders within a location. Every location *must* have a mapset (and thus, a sub-folder) named "PERMANENT". Users of mapsets are intended to store sub-projects that use rasters and vectors with the same CRS. Users of **GRASS** can switch between mapsets. However, for ease-of-use and development, **fasterRaster** always uses the "PERMANENT" mapset within a given location.
## Functions that manage locations and mapsets
The `crs()` function (wth no arguments) can be used to get the coordinate reference system of the current project/location.
The followoinng functions functions are hidden, but documented. All functions take "`x`" as an argument.
* `.location(x)`: Name of the location of `x` (a **fasterRaster** object), or the current location (if `x` is missing).
* `.locations()`: Names and CRSs of all available locations (takes no arguments).
* `.locationCreate(x)`: Create a location with the same CRS as `x`.
* `.locationRestore(x)`: Connect to a pre-existing location. `x` can be a **fasterRaster** object, a `SpatRaster`, `SpatVector`, or `sf` object, or the name of a location.
* `.locationFind(x, return =