Getting started with cgvR

cgvR renders 3D graphs with a Vulkan backend. This vignette walks through the main APIs on small built-in examples: opening a viewer, uploading a graph, laying it out, controlling the camera, highlighting a path, and recording a short video.

library(cgvR)

1. A first graph

Start with a tiny graph: 8 nodes on the corners of a cube, edges along the cube’s edges. Positions are explicit, no layout needed.

nodes <- 1:8
edges <- cbind(
  c(1,2,3,4, 5,6,7,8, 1,2,3,4),
  c(2,3,4,1, 6,7,8,5, 5,6,7,8)
)

# corner coordinates of a unit cube, scaled
pos <- matrix(c(
  -1,-1,-1,   1,-1,-1,   1, 1,-1,  -1, 1,-1,
  -1,-1, 1,   1,-1, 1,   1, 1, 1,  -1, 1, 1
), ncol = 3, byrow = TRUE) * 5
v <- cgv_viewer(800, 600, "cube")
cgv_background(v, "black")
cgv_set_graph(v, nodes, edges,
              positions   = pos,
              node_values = as.double(seq_len(8)),
              node_sizes  = rep(20, 8))
cgv_camera(v, position = c(15, 12, 18), target = c(0, 0, 0))
cgv_run(v)

node_values is mapped through a colormap (viridis by default — see cmap in ?cgv_set_graph for plasma / inferno / magma).


2. Force-directed layout

For graphs without natural coordinates use cgv_layout_fr (pure-R Fruchterman-Reingold) or cgv_layout_fr_bh (Barnes-Hut, O(n log n) in C — prefer it for thousands of nodes).

set.seed(1)
n <- 60L
# random tree + a few extra edges
ef <- 1L; et <- integer(0)
for (i in 2:n) { ef <- c(ef, sample.int(i - 1, 1)); et <- c(et, i) }
ef <- c(ef, sample.int(n, 20)); et <- c(et, sample.int(n, 20))
edges <- cbind(ef[seq_len(min(length(ef), length(et)))],
               et[seq_len(min(length(ef), length(et)))])

pos <- cgv_layout_fr(n, edges, n_iter = 200L, seed = 42L)
str(pos)
v <- cgv_viewer(1000, 700, "FR layout")
cgv_set_graph(v, seq_len(n), edges,
              positions   = pos,
              node_values = as.double(seq_len(n)),
              node_sizes  = rep(10, n))
cgv_camera(v, position = c(20, 16, 24), target = c(0, 0, 0))
cgv_run(v)

Same call, larger graph, faster algorithm:

pos <- cgv_layout_fr_bh(5000L, edges_big, n_iter = 200L, seed = 1L)

3. Highlighting a path

cgv_highlight_path overlays a path on top of the existing graph. Pass any sequence of node ids; consecutive ids get a thick coloured edge between them.

v <- cgv_viewer(1000, 700, "path demo")
cgv_set_graph(v, seq_len(n), edges, positions = pos,
              node_values = as.double(seq_len(n)),
              node_sizes  = rep(8, n))

cgv_highlight_path(v, c(1, 5, 17, 42), color = "#FF2200",
                   node_scale = 2.0, edge_width = 4.0)

# remove the highlight again:
# cgv_clear_path(v)

cgv_run(v)

4. Camera control

Three modes are available — fly (WASD + mouse), orbit, arcball. Switch at runtime with cgv_camera_mode. Two helpers animate the camera:

v <- cgv_viewer(1000, 700, "camera demo")
cgv_set_graph(v, seq_len(n), edges, positions = pos,
              node_sizes = rep(8, n))

cgv_camera_mode(v, "orbit")
cgv_fly_path(v, c(1, 17, 42, 5, 1), duration = 6.0)
cgv_run(v)

5. Recording a video

cgv_record_start / cgv_record_stop pipe frames to ffmpeg (must be on PATH). In offscreen mode you control the number of frames explicitly via cgv_run(v, n_frames = ...), which is convenient for scripted rendering.

v <- cgv_viewer(1280, 720, "record demo", offscreen = TRUE)
cgv_set_graph(v, seq_len(n), edges, positions = pos,
              node_sizes = rep(8, n))
cgv_camera(v, position = c(20, 16, 24), target = c(0, 0, 0))

cgv_record_start(v, "demo.mp4", fps = 30)
cgv_run(v, n_frames = 90L)        # 3 seconds at 30 fps
cgv_record_stop(v)

6. Headless mode

offscreen = TRUE skips the GLFW window. Useful for tests, CI, and anywhere a display is unavailable.

v <- cgv_viewer(640, 480, offscreen = TRUE)
cgv_set_graph(v, nodes, edges, positions = pos)
cgv_run(v, n_frames = 1L)
cgv_close(v)

Where to next

The inst/examples/ directory ships ready-to-run scripts:

Run them with Rscript inst/examples/<file>.R from the package root.